Name: eureka Version: 1.00 Release: 3%{?dist} Summary: A cross-platform map editor for the classic DOOM games Group: Applications/Editors License: GPLv2 URL: http://eureka-editor.sourceforge.net Source0: http://downloads.sourceforge.net/project/eureka-editor/Eureka/%{version}/%{name}-%{version}-source.tar.gz BuildRequires: fltk-devel BuildRequires: libXft-devel BuildRequires: libXinerama-devel BuildRequires: libjpeg-devel BuildRequires: libpng-devel BuildRequires: zlib-devel BuildRequires: xdg-utils BuildRequires: libGL-devel %description Eureka is a cross-platform map editor for the classic DOOM games. It started when the ported the Yadex editor to a proper GUI toolkit, namely FLTK, and implemented a system for multi-level Undo / Redo. These and other features have required rewriting large potions of the existing code, and adding lots of new code too. Eureka is now an independent program with its own work-flow and its own quirks. %prep %setup -q # omit stripping the binaries and prevent installing as root %{__sed} -i \ -e "s|install: stripped|install:|" \ -e "s|-o root||g" \ Makefile %build make %{?_smp_mflags} OPTIMISE="$RPM_OPT_FLAGS" %install %{__mkdir_p} %{buildroot}%{_bindir} make install INSTALL_PREFIX="%{buildroot}%{_prefix}" %files %{_bindir}/%{name} %{_datadir}/%{name} %doc AUTHORS.txt CHANGES.txt GPL.txt README.txt TODO.txt %changelog * Sun Sep 8 2013 Jay Greguske 1.00-3 - add changes from Ralf Corsepius during review * Thu Sep 5 2013 Jay Greguske 1.00-2 - incorporate a few suggestions from Christopher Meng * Mon Aug 26 2013 Jay Greguske 1.00-1 - Initial import from upstream 1.00 release